2018年4月份托福寫作題庫:玩游戲是學(xué)生的積極獎(jiǎng)勵(lì)嗎

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      托福寫作分?jǐn)?shù)提高真的需要考生平時(shí)多練,那么有哪些好的題目呢?這是不少出國(guó)人士比較關(guān)心的問題,和出國(guó)留學(xué)網(wǎng)一起來看看2018年4月份托福寫作題庫:玩游戲是學(xué)生的積極獎(jiǎng)勵(lì)嗎!歡迎閱讀。
      2018年4月份托福寫作題庫:玩游戲是學(xué)生的積極獎(jiǎng)勵(lì)嗎
      Some people believe that video games could inspire young students’ interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games. Do you agree or disagree? 有人認(rèn)為游戲可以激發(fā)學(xué)生的學(xué)習(xí)興趣,提高他們學(xué)習(xí)效率,而不是分散他們的精力和浪費(fèi)他們的時(shí)間,是否認(rèn)同? (2016年1月23日)
      托福寫作真題解析:
      我們已從互聯(lián)網(wǎng)時(shí)代進(jìn)入到無線互聯(lián)網(wǎng)時(shí)代。手機(jī)游戲成為年輕人放松娛樂的重要方式之一。游戲是一把雙刃刀,對(duì)于玩家而言,在放松消遣的同時(shí),也耽誤了寶貴的時(shí)間,影響了學(xué)習(xí)和工作。但是,我們不能因噎廢食。
      托福寫作立場(chǎng):
      盡管游戲可能給學(xué)生們帶來一些弊端,但是,只要可以合理安排和控制學(xué)生們的游戲時(shí)間,阻止他們玩游戲也是沒有必要的。
      托福寫作思路拓展:
      1 鼓勵(lì)孩子們玩游戲的好處
     ?、?豐富多彩的游戲節(jié)目成為很多學(xué)生緩解壓力,釋放情緒的一種有效方式。設(shè)想,孩子們?cè)谛EW(xué)習(xí),課后讀補(bǔ)習(xí)班,作業(yè)繁重,鮮有大量的時(shí)間休閑娛樂,玩游戲可令學(xué)生們暫時(shí)忘記現(xiàn)實(shí)生活中的煩惱和壓力。
     ?、?一些競(jìng)技類的游戲其實(shí)是鍛煉玩家的反應(yīng)能力和布局能力的,因此,學(xué)生玩家也會(huì)培養(yǎng)多方面能力,例如手眼并用,危機(jī)處理,團(tuán)隊(duì)協(xié)作等。
     ?、?有些游戲的設(shè)計(jì),以學(xué)習(xí)為導(dǎo)向,寓教于樂,讓玩家在娛樂中學(xué)習(xí)知識(shí),這也可以提高他們的學(xué)習(xí)效率,激發(fā)他們的學(xué)習(xí)熱情。
      2 鼓勵(lì)孩子們玩游戲的弊端
     ?、?學(xué)生們的主要任務(wù)是學(xué)習(xí)知識(shí),考慮到孩子們的自律性較差,允許孩子們玩優(yōu)秀容易使他們分散精力,耽誤學(xué)習(xí)。
     ?、?過度沉迷游戲有害健康,具體而言,玩家會(huì)視力下降,養(yǎng)成懶惰和久坐的生活習(xí)慣,不愿從事戶外運(yùn)動(dòng),因而導(dǎo)致肥胖。然而,戶外運(yùn)動(dòng)是更好的方式放松身心,提高學(xué)習(xí)效率。
     ?、?少兒不宜的游戲內(nèi)容是精神鴉片。暴力,色情,血腥的信息,對(duì)于成長(zhǎng)中的年輕人而言,毒害其心靈,誤導(dǎo)人生觀,誘發(fā)暴力沖動(dòng),導(dǎo)致校園欺凌或少年犯罪的上升,可能會(huì)危害社會(huì)。
      托福寫作范文賞析
      托福寫作首段
      Computer games like many other prevailing entertaining activities are look down up by many parents as time-wasters. However, it is true that video games have been exerting a peculiar fascination on a great many people young players. Perhaps that is why people differ greatly in their stands as to whether students should be allowed to play video games. As I see it, it is no need to stop students from playing games so long as we properly arrange and control their game time.
      1. Video games have been exerting a peculiar fascination on a great many people young player. 一直以來,電子游戲都對(duì)年輕的玩家極有吸引力。
      2. It is no need to stop students from playing games so long as we properly arrange and control their game time. 我認(rèn)為,只要可以合理安排和控制學(xué)生們游戲時(shí)間,阻止他們玩游戲也是沒有必要的。
      托福寫作二段 鼓勵(lì)孩子們玩游戲的弊端
      To be sure, some problems invariably ensue if students excessively indulge in the computer games. First, violent video games are always blamed by the media as the reason why some teenage players become aggressive and even conduct some anti-social offenses. Also, the craziness about games is physically detrimental because players tend to reduce physical activities, thus, the sedentary lifestyle would increase the likelihood of obesity. Eventually, many parents are worried that the study will be delayed. The sole task of students is to update their knowledge. Youngsters will regret it for the rest of their lives if they fail to utilize their precious youth.
      1. some problems invariably ensue 一些問題隨之而來
      2. conduct some anti-social offenses 做出反社會(huì)行為
      3. The study will be delayed 會(huì)耽誤學(xué)習(xí)。
      托福寫作三段
      However,there is no reason to throw out the child along with the bath. Seen from the positive aspects, students can still become the beneficiaries of computer games provided that they can play in a proper way. Initially, some mental techniques trained by video games include: quick reaction, teamwork strategy, crisis-solving abilities, hand-eye coordination and so on. This kind of goal-driving experience will influence the players’ future life positively. Also, proper game time can, to some extent, help teenagers relieve their strain triggered by tight academic study. Imaginably, the study efficiency can be improved if one can vent his or her negative emotions. Last, some learning-oriented games can still facilitate students’ study, it is a good thing if players can acquire knowledge in a relaxing way.
      1. This kind of goal-driving experience will influence the players’ future life positively. 以目標(biāo)為驅(qū)動(dòng)的經(jīng)歷會(huì)在未來對(duì)玩家產(chǎn)生積極的影響。
      2. The study efficiency can be improved if one can vent his or her negative emotions. 如果一個(gè)人可以釋放其不良情緒,學(xué)習(xí)效率也會(huì)提高。
      3. Some learning-oriented games can still facilitate students’ study 一些以學(xué)習(xí)為導(dǎo)向的游戲也會(huì)輔助學(xué)業(yè)。
      托福寫作尾段
      In closing,whether the impacts that computer games exert on players are positive or negative largely depends on how students treat games. There are many benefits for people to play video games, as for students, they should control the time,excessive indulgence is unwise.
      Whether the impacts that computer games exert on players are positive or negative largely depends on how students treat games. 玩游戲的影響是積極還是消極,很大程度上取決于玩家對(duì)待它們的方式。