.net制作的抽餐廳和游戲裝備的小程序

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    這篇文章主要介紹了.net制作的抽餐廳和游戲裝備的小程序,小伙伴們以后再也不用每天都考慮去哪里吃飯了,非常好玩和實(shí)用,需要的朋友可以參考下
    隨便新建一個asp.net web項目,拖入即可?,F(xiàn)在知道為什么游戲老是暴不出好裝備,因?yàn)樗臋?quán)重是非常小地。。。中午吃飯隨機(jī)一下,想去哪一家,就把權(quán)重值設(shè)大一點(diǎn),再中不了,就認(rèn)命吧!
    
    .net制作的抽餐廳和游戲裝備的小程序 三聯(lián)
    Default.aspx
    <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "">
    <html xmlns="">
    <head runat="server">
    <title>加權(quán)隨機(jī)</title>
    </head>
    <body>
    <form id="form1" runat="server">
    <div>
    <asp:TextBox ID="txtNum" runat="server" Text="100" ></asp:TextBox>
    <br />
    <br />
    <asp:Button ID="btnRandom" runat="server" Text="開始抽獎(裝備)" onclick="btnRandom_Click"/>
    <br />
    <br />
    <asp:Button ID="btnRandomFood" runat="server" Text="開始抽獎(餐廳)" onclick="btnRandomFood_Click"/>
    <br />
    <br />
    <asp:Button ID="btnClear" runat="server" Text="清屏" onclick="btnClear_Click"/>
    <br />
    <asp:Literal ID="lblResult" runat="server"></asp:Literal>
    </div>
    </form>
    </body>
    </html>
    Default.aspx.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Web;
    using System.Web.UI;
    using System.Web.UI.WebControls;
    public partial class _Default : System.Web.UI.Page
    {
    //<string,int>:<名稱:權(quán)重>
    public Dictionary<string, int> Goods = new Dictionary<string, int>();
    public int TotalWeight = 0;
    public class Good
    {
    /// <summary>
    /// 名稱
    /// </summary>
    public string Name
    {
    get;
    set;
    }
    /// <summary>
    /// 權(quán)重(大于等于1,否則出現(xiàn)的可能性為0)
    /// </summary>
    public int Weight
    {
    get;
    set;
    }
    }
    public List<Good> Result = new List<Good>();
    protected void Page_Load(object sender, EventArgs e)
    {
    }
    /// <summary>
    /// 初始化裝備 俺是《夢三國》玩家,嘿嘿
    /// </summary>
    protected void InitGoods()
    {
    Goods.Clear();
    TotalWeight = 0;
    Goods.Add("寒冰爪", 2); //神器(拳爪類)
    Goods.Add("重毛皮", 300);
    Goods.Add("小毛皮", 1000);
    Goods.Add("輕毛皮", 1000);
    Goods.Add("神之防具打造書", 5);
    Goods.Add("傳說武器打造書", 20);
    Goods.Add("紫檀樹枝", 300);
    Goods.Add("硬毛皮", 600);
    Goods.Add("勾魂水晶", 8);
    Goods.Add("真龍炙舞劍", 30);
    Goods.Add("董卓勾魂", 1); //神器中的神器(長柄類)
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
    TotalWeight += kvp.Value;
    }
    }
    /// <summary>
    /// 初始化餐廳,公司樓下餐廳比較多,只寫幾個,意思意思。。。
    /// </summary>
    protected void InitFood()
    {
    Goods.Clear();
    TotalWeight = 0;
    Goods.Add("清真蘭州", 1);
    Goods.Add("長安客", 1);
    Goods.Add("迎客松", 1);
    Goods.Add("吉祥混沌", 1);
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
    TotalWeight += kvp.Value;
    }
    }
    protected int GetTryParse()
    {
    try
    {
    return int.Parse(txtNum.Text);
    }
    catch {
    return 1;
    }
    }
    //開始抽獎(裝備)
    protected void btnRandom_Click(object sender, EventArgs e)
    {
    InitGoods();
    lblResult.Text = lblResult.Text + "<br/>";
    int Count = GetTryParse();
    for (int i = 1; i <= Count; i++)
    {
    Random rdm = new Random(GetRandomSeed());
    int Weight = rdm.Next(1, TotalWeight + 1);
    ProduceResult(Weight);
    }
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
    int c = Result.Count(d => d.Name == kvp.Key);
    double rate = c * 1.0 / Count * 1.0 * 100;
    lblResult.Text = lblResult.Text + "物品名稱:" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>";
    }
    }
    //開始抽獎(餐廳)
    protected void btnRandomFood_Click(object sender, EventArgs e)
    {
    InitFood();
    lblResult.Text = lblResult.Text + "<br/>";
    int Count = GetTryParse();
    for (int i = 1; i <= Count; i++)
    {
    Random rdm = new Random(GetRandomSeed());
    int Weight = rdm.Next(1, TotalWeight + 1);
    ProduceResult(Weight);
    }
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
    int c = Result.Count(d => d.Name == kvp.Key);
    double rate = c * 1.0 / Count * 1.0 * 100;
    lblResult.Text = lblResult.Text + "餐廳名稱:" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>";
    }
    }
    /// <summary>
    /// 根據(jù)隨機(jī)權(quán)重判斷所在范圍
    /// </summary>
    /// <param name="Weight"></param>
    protected void ProduceResult(int Weight)
    {
    int min = 1;
    int max = 1;
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
    max = min + kvp.Value - 1;
    if (Weight >= min && Weight <= max)
    {
    Good g = new Good();
    g.Name = kvp.Key;
    g.Weight = kvp.Value;
    Result.Add(g);
    return;
    }
    min = max + 1;
    }
    }
    /// <summary>
    /// 隨機(jī)種子值(防止速度過快造成的重復(fù))
    /// </summary>
    /// <returns></returns>
    private static int GetRandomSeed()
    {
    byte[] bytes = new byte[4];
    System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();
    rng.GetBytes(bytes);
    return BitConverter.ToInt32(bytes, 0);
    }
    //清屏操作
    protected void btnClear_Click(object sender, EventArgs e)
    {
    lblResult.Text = "";
    }
    }
    以上所述就是本文的全部內(nèi)容了,希望大家能夠喜歡。