下面是關(guān)于怎樣使用Picture Control顯示BMP圖片:
查找了一下SetBitmap是這樣定義的:
// uBmpResource:圖片ID; uCtrlResource: Picture控件ID
void SetBitmap(UINT uBmpResource, UINT uCtrlResource)
{
HBITMAP hBitmap;
CStatic *pStatic = (CStatic *)GetDlgItem(uCtrlResource);
hBitmap = (HBITMAP)LoadImage(
AfxGetInstanceHandle(),
MAKEINTRESOURCE(uBmpResource),
IMAGE_BITMAP,
0,
0,
LR_LOADMAP3DCOLORS);
pStatic->ModifyStyle(0xF, SS_BITMAP);
pStatic->SetBitmap(hBitmap);
}
根據(jù)定義,在對話框初始的時候?qū)懭胂旅娴拇a(結(jié)果成功正常顯示):
BOOL CLoginDog::OnInitDialog()
{
CDialog::OnInitDialog();
//添加登陸窗口中的圖片
HBITMAP hBitmap;
//關(guān)聯(lián)圖片ID
hBitmap =(HBITMAP)LoadImage(AfxGetInstanceHandle(),
MAKEINTRESOURCE(IDB_BITMAP_LOGIN_PIC),
IMAGE_BITMAP,0,0,
LR_LOADMAP3DCOLORS);
//獲得指向靜態(tài)控件的指針
CStatic *pStatic=(CStatic *)GetDlgItem(IDC_STATIC_PIC);//控件ID
//設(shè)置靜態(tài)控件的樣式,使其可以使用位圖,并試位標顯示使居中
pStatic->ModifyStyle(0xF,SS_BITMAP|SS_CENTERIMAGE);
//設(shè)置靜態(tài)控件顯示位圖
pStatic->SetBitmap(hBitmap);
return TRUE;
}
查找了一下SetBitmap是這樣定義的:
// uBmpResource:圖片ID; uCtrlResource: Picture控件ID
void SetBitmap(UINT uBmpResource, UINT uCtrlResource)
{
HBITMAP hBitmap;
CStatic *pStatic = (CStatic *)GetDlgItem(uCtrlResource);
hBitmap = (HBITMAP)LoadImage(
AfxGetInstanceHandle(),
MAKEINTRESOURCE(uBmpResource),
IMAGE_BITMAP,
0,
0,
LR_LOADMAP3DCOLORS);
pStatic->ModifyStyle(0xF, SS_BITMAP);
pStatic->SetBitmap(hBitmap);
}
根據(jù)定義,在對話框初始的時候?qū)懭胂旅娴拇a(結(jié)果成功正常顯示):
BOOL CLoginDog::OnInitDialog()
{
CDialog::OnInitDialog();
//添加登陸窗口中的圖片
HBITMAP hBitmap;
//關(guān)聯(lián)圖片ID
hBitmap =(HBITMAP)LoadImage(AfxGetInstanceHandle(),
MAKEINTRESOURCE(IDB_BITMAP_LOGIN_PIC),
IMAGE_BITMAP,0,0,
LR_LOADMAP3DCOLORS);
//獲得指向靜態(tài)控件的指針
CStatic *pStatic=(CStatic *)GetDlgItem(IDC_STATIC_PIC);//控件ID
//設(shè)置靜態(tài)控件的樣式,使其可以使用位圖,并試位標顯示使居中
pStatic->ModifyStyle(0xF,SS_BITMAP|SS_CENTERIMAGE);
//設(shè)置靜態(tài)控件顯示位圖
pStatic->SetBitmap(hBitmap);
return TRUE;
}