雅思寫作計(jì)算機(jī)游戲?qū)和灿蟹e

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    Children who spend hours every day on their video consoles 游戲控制板 may not be rotting their brains 退化大腦, as many parents fear. A report from the European parliament concluded yesterday that computer games are good for children and teach them essential life skills 生存技能.
    Contrary to fears about the violent reputation 負(fù)面影響 of some games, there is no firm proof 充足的證據(jù) that playing them has an automatic negative impact on children's behavior, for example by causing aggression 侵害/傷害, said the report from the committee on the internal market and consumer protection.
    Instead, "video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society."
    Toine Manders, who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution 積極作用 for education."
    The study called for 號(hào)召 schools across Europe to consider using games for educational purposes and urged parents to take a greater interest in 投入興趣 them.
    "Schools should pay attention to video games and inform children and parents about benefits and disadvantages that video games can have," the report said.
    The findings are likely to surprise supporters of tougher regulation 更嚴(yán)格的管制 of computer games, some of which have been blamed for influencing violent crime among children.
    Last year a 14-year-old boy from Leicester was murdered by a 17-year old wielding 揮舞 a knife and a claw hammer 釘錘, and his mom claimed her son's killer was influenced by the computer game Manhunt in which players earn points 賺積分 for stealth killings 秘密刺殺.
    The European parliament conceded that "violence in video games can in certain situations 某種情況下 stimulate violent behaviour 暴力行為," but said there was no need for legislation. It called for a approach to prevent the sale to children of games intended for adults 阻止兒童購(gòu)買為成年人設(shè)計(jì)的游戲 and urged the introduction of stricter identity checks 身份檢查 at the point of sale and a wider application of the age-rating system 廣泛應(yīng)用分級(jí)體系 that currently applies to computer games in many European countries.
    Total revenues from the video gaming sector amounted to 上升到 more than €7bn (£6.25bn) last year, the report said and in the UK, video games outsold 銷售量超過(guò) music and other video products for the first time last year, according to separate research.
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